import UnityEngine

class dialog (MonoBehaviour): 
	avatarResponseDict ={}
	def Start ():
		avatarResponseDict ={}
		#npcResponseDict ={}
		Debug.Log("Start")
	
	def Update ():
		Debug.Log("Update")
		
	def OnGUI ():
		Debug.Log("OnGUI")
		// Make a background box
		GUI.Box (Rect (400,400,200,190), "Avatar Dialog")
		
		
		if  GUI.Button (Rect (500,500,70,70), " Greetings!"):
			Debug.Log("OK")
			avatarResponseDict['OK'] = 'Greetings'
		
